Hard-surface 3D Artist

“You know all those people that told you that video games are bad for you? They were wrong.”

Essential Duties and Responsibilities include the following:

  • Create realistic game assets such as vehicles, weapons, props
  • Maintains consistent style under the direction of Lead Hard-surface Artist
  • Works closely with the team to achieve high-quality outputs,
  • Other duties may be assigned

Skills:

  • 3+ years of hard surface art creation experience from the game industry,
  • Expert game modelling skills (high and low poly) for vehicles, weapons or any props,
  • Working with supplied references, concepts or blueprints,
  • Solid comprehension of mesh topologies and optimisation techniques for games,
  • A highly critical and systematic approach to work and quality,
  • Strong technical thinking

Other requirements:

  • Your portfolio must include outcomes such as vehicle models and props,
  • You should be a team player that works closely with the team
  • Advanced written and verbal English communication skills,
  • Ability to meet deadlines under schedules

Skills: Expert - 3ds Max or Maya / Substance painter

Place:
Remote

Job type:
Freelancer

Start date:
ASAP

Payment:
Upon agreement

We will
contact you

Do you believe you would be a tight fit into our culture? Drop us a line using the form below, and let's talk.

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