Mid/Senior Hard-surface 3D Artist
“You know all those people that told you that video games are bad for you? They were wrong.”
Essential Duties and Responsibilities include the following:
- Create realistic game assets such as vehicles, weapons, props
- Maintains consistent style under the direction of Lead Hard-surface Artist
- Works closely with the team to achieve high-quality outputs,
- Other duties may be assigned
Skills:
- 3+ years of hard surface art creation experience from the game industry,
- Expert game modelling skills (high and low poly) for vehicles, weapons or any props,
- Working with supplied references, concepts or blueprints,
- Solid comprehension of mesh topologies and optimisation techniques for games,
- A highly critical and systematic approach to work and quality,
- Strong technical thinking
Other requirements:
- Your portfolio must include outcomes such as vehicle models and props,
- You should be a team player that works closely with the team
- Advanced written and verbal English communication skills,
- Ability to meet deadlines under schedules
Skills: 3ds Max
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