THE HOUSE OF DAVINCI 2
Description: The House of da Vinci, a successful mobile game and a Kickstarter project has taken the world by storm. We had the opportunity to work on the sequel. Our responsibility was to create exterior scenery of Santa Maria Delle Grazie both in summer and winter and objects used in puzzles. Since the title was intended for the mobile gaming industry, we had to optimise both sceneries for smooth frame rate on multiple devices, both new and old. The results are assets in high quality adopted to the textures of the existing visual style that is heavily styled.
Client: BLUEBRAIN STUDIO
Year: 2019
Hashtags:
Enviroment design
Game Asset
IOS
Low Poly Modeling
PC
Stylized painting


Meeting the Master The House of da Vinci, a successful mobile game and a Kickstarter project has taken Show more the world by storm. We had the opportunity to work on the sequel. Our responsibility was to create exterior scenery of Santa Maria Delle Grazie both in summer and winter and objects used in puzzles.


Mobile-first title Since the title was intended for the mobile gaming industry, we had to optimise both Show more sceneries for smooth frame rate on multiple devices, both new and old. The results are assets in high quality adopted to the textures of the existing visual style that is heavily styled.

Meeting the Master The House of da Vinci, a successful mobile game and a Kickstarter project has taken Show more the world by storm. We had the opportunity to work on the sequel. Our responsibility was to create exterior scenery of Santa Maria Delle Grazie both in summer and winter and objects used in puzzles.

Mobile-first title Since the title was intended for the mobile gaming industry, we had to optimise both Show more sceneries for smooth frame rate on multiple devices, both new and old. The results are assets in high quality adopted to the textures of the existing visual style that is heavily styled.

Meeting the Master The House of da Vinci, a successful mobile game and a Kickstarter project has taken Show more the world by storm. We had the opportunity to work on the sequel. Our responsibility was to create exterior scenery of Santa Maria Delle Grazie both in summer and winter and objects used in puzzles.

Mobile-first title Since the title was intended for the mobile gaming industry, we had to optimise both Show more sceneries for smooth frame rate on multiple devices, both new and old. The results are assets in high quality adopted to the textures of the existing visual style that is heavily styled.

Meeting the Master The House of da Vinci, a successful mobile game and a Kickstarter project has taken Show more the world by storm. We had the opportunity to work on the sequel. Our responsibility was to create exterior scenery of Santa Maria Delle Grazie both in summer and winter and objects used in puzzles.

Mobile-first title Since the title was intended for the mobile gaming industry, we had to optimise both Show more sceneries for smooth frame rate on multiple devices, both new and old. The results are assets in high quality adopted to the textures of the existing visual style that is heavily styled.