Description: A grand project from Kickstarter, Hell Let Loose, was challenged to fulfil high expectations ever since the launch of the campaign. Cassagi joined as an outsourcing studio tasked to create several in-game vehicles that users will use directly in the combat.
With a vision to create a game with AAA quality, we gladly took on the challenge to create life-like models for players to enjoy.
Working on Hell Let Loose was quite straightforward. Initially, we did extensive research and data gathering on the net. We then created High poly and Low poly models of each vehicle, added textures and balanced them so that they look life-like in UE4. Keeping a consistent quality level was challenging between all the different models. Players needed to retain that feeling that all the vehicles are from the same game, even though we have worked with different sources varying in quality and detail.
Being a multi-player game, we had to keep in mind that there could be tens of players playing at the same time. We took extra care and time to fully optimise all vehicles so that an animator could work with them in any way they needed.
Client: Black Matter Studio
Hashtags: Game AssetHigh Poly ModelingLow Poly ModelingPBR TexturingUnreal Engine 4