We had a rare opportunity to work on this project with a living legend of the gaming industry – Jindrich Skeldal. Our task was to create a
mirror-like copy of something grandeur –very much like Mahen Theatre in Brno.
Scope of delivery was simple: everything from high poly models, low poly models, UV layout, Texturing up to look dev directly in Unity. The biggest challenge was the technical optimisation for VR of the scenery due to the poly budget and the number of textures. The entire process was like a game of chess; we had to be thinking in advance to fit projects specifications and guarantee a smooth framerate.