#Enviroment design #High Poly Modeling #Low Poly Modeling #Mapping #PBR Texturing #Retopology #Unity 5 #VR


We love challenges; whether it is a simple model lacking in quality sources or a mirror-like copy of something grandeur⁠ –very much like Mahen Theatre in Brno. We had a rare opportunity to work on this project with a living legend of the gaming industry – Jindrich Skeldal. Our scope of delivery was simple: everything. From HP and LP models, UV layout, texturing up to look dev directly in Unity. The biggest challenge was the technical optimisation of the scenery due to the poly budget and the number of textures. The entire process was like a game of chess; we had to be thinking in advance to fit projects specifications and guarantee a smooth framerate.

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