#Vehicle art #Game asset #Rigging #UE4 #High poly modeling #Lowpoly modeling #Texturing


Our job was to create a highly-realistic looking and rigged in-game model for UE4. Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed and all parts of the vehicle are modelled as close to the physical original as possible thanks to using blueprints and available references.

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