BOXER CRV
Description: Our job was to create a highly-realistic looking and rigged in-game model for UE4. Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.
Client: Upsurge studio
Year: 2018
Hashtags:
Game Asset
High Poly Modeling
Look Dev
Low Poly Modeling
PBR Texturing
Unreal Engine 4

Joining team We had an excellent opportunity to join Upsurge, Australia based game development studio Show more for their upcoming project. Our job was to create a highly-realistic looking and rigged in-game model for UE4. Striving for perfection Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.

Joining team We had an excellent opportunity to join Upsurge, Australia based game development studio Show more for their upcoming project. Our job was to create a highly-realistic looking and rigged in-game model for UE4. Striving for perfection Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.

Joining team We had an excellent opportunity to join Upsurge, Australia based game development studio Show more for their upcoming project. Our job was to create a highly-realistic looking and rigged in-game model for UE4. Striving for perfection Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.

Joining team We had an excellent opportunity to join Upsurge, Australia based game development studio Show more for their upcoming project. Our job was to create a highly-realistic looking and rigged in-game model for UE4. Striving for perfection Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.

Joining team We had an excellent opportunity to join Upsurge, Australia based game development studio Show more for their upcoming project. Our job was to create a highly-realistic looking and rigged in-game model for UE4. Striving for perfection Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.

Joining team We had an excellent opportunity to join Upsurge, Australia based game development studio Show more for their upcoming project. Our job was to create a highly-realistic looking and rigged in-game model for UE4. Striving for perfection Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.

Joining team We had an excellent opportunity to join Upsurge, Australia based game development studio Show more for their upcoming project. Our job was to create a highly-realistic looking and rigged in-game model for UE4. Striving for perfection Perfection can be defined like this: perfection is when there is nothing to add, or to take off. This project's assets are highly detailed, and all parts of the vehicle ar modelled as close as possible to the physical original thanks to using blueprints and available references.